Fey… Further Work

I decided to push on with these tonight…

Still loads to do but definitely getting there. My biggest problem was that bits that needed painting couldn’t be because of things like the centaur armour and on of the sword arms of another. I decided to get these off…

One side came off fine, but the other snapped off 🤬. On the up side the beastmen don’t seem to have anything similar to get in the way.I moved away totally from the box art, for a Start bright orange hair just doesn’t say fey to me, it always make me think of dwarf slayers. I darkened down the hair with some Army Painter dark wash. I am a lot happier with this than just the Contrast Black yesterday.

Hopefully I will be able to get some more done tomorrow evening as life is more than likely going to get in the way as I have my eldest of to a friends house, I will be off visiting my mate and all sorts of shenanigans like that.

Fey…Making a Start

So I decided to move away from tanks, goblins and samurai and give the new purchase a paint.

As per normal, I am experimenting with the contrast paint. I painted the flesh tones and made a start on the centaur body too. The Black isn’t exactly what I call black. It is what I would call grey, but over a white undercoat, it is probably going to come out grey.

All of the fey have some paint on them now, I will carry on tomorrow.

I will give the hair another blast if the black and see if that makes it closer to black. The lower bodies of the three on foot (or should that be hoof) will have similar colours to the centaur.

Whoops, This happened!

There I was today minding my own business, killing time before popping in to see my mate and this happened…

This is one of the games played by a few people at the Sunday Club, which is Shetland Wargames club, the original Shetland club is called Thule Gamers. Anyway I digress.

This box was packed to the top with stuff…

There are eleven miniatures. One set, the dark colour, are a Beastman faction and the other, the green sprue, are a fey Force, part of a wild hunt type force.

The game needs special dice supplied as well as various cards, both miniature and also objective, ploy and upgrade. There are 102 cards, not to mention a whole host of tokens.

The figures themselves are lovely…

These are snap together and don’t require glue, we shall see how that pans out! If I had one criticism of these is that a couple of them are balanced on. Single point of contact. The centaur in the background, although in a superbly dynamic pose, is poised on its front hoof. The plastic itself feels a wee bit softer than some of the older plastics, but possibly it is because I am more used to Perry’s plastic miniatures and haven’t had a good look at the GW stuff in a good while.

Regarding GW, although never a total fan boy, I did have a fair bit of their stuff, then, as everybody knows, they went a bit weird and started doing weird shit regarding pricing and the like, this turned me off them to be honest. This is my first real foray back into the company (apart from their paint – which frankly dries up as soon as you open the pots). So fair play to them this box is a full game, yes you can buy lots of bits and bobs for it, but it is a game with both sides.

Still not super cheap, at £45, but there again not silly expensive. The amount of figures within is not daunting…eleven in total. The other thing GW has is their TV channel where they show you how to build the forces and also paint one of each type up.

I have sprayed the fey with white earlier and I will have a go at painting one tomorrow.

Gaming, Not Painting

No painting tonight but we did get a bit of gaming in. The characters are attached to a trade caravan and are attempting to find the murderer of a ranger.

Here we have the caravan. All but the horses and a single figure are printed.

The attack of the wolves caused a bit of consternation with an elf fighting alongside a dwarf before it became fashionable in Middle Earth.

Okay the dwarf had gone into a beserk rage and had charged the nearest wolves, he happened to see them before he saw the elf. Luckily the dice was on the side of the elf as the dwarf charged off rather than turning his attention to Tauriel.

But will they catch the killer before they get to Bree, that is the question.

The Eye of Sauron is Watching You

Funniest night I have had running an RPG tonight.

The party of four having braved the Midgewater marshes, managed to successfully locate the lost barrow. After that it all went rapidly down hill. ”Twas a simple task!” Climb down a rope have a mooch about, see what all the fuss is about. Climb back out….Problems…. in the ‘One Ring’ RPG an eye of Sauron on the D12 is a bad omen. Firstly it gives one zero points for that dice and secondly it increases the knowledge of the whereabouts of the party to Sauron who will direct his power to thwart them. This can be a warband of orcs or the ‘world’ turns against them. Think Cahadras in the Lord of the Rings. The Threshold in the area they were in was eighteen…They started the session with six. Less than an hour later they were up to fourteen.

The big problem was, firstly they had to climb down a rope into the barrow. The graceful elf of Mirkwood went first. She threw her four dice (3D6 and her D12) she needed a mere 12 due to her athleticism… the eye of Sauron and a grand total of four points. Down she fell… winding herself in the process. the hobbit Hoban rushed to her aid, got another eye and fell in too… luckily he landed on something soft … the elf. The ranger managed to get in without any problems at all.

Hoban then fell through a weakened floor to a flooded lower level, nearly drowned but was fortunate enough to be rescued by the party and also managed to accidentally grab some treasure on the way out.

If you thought getting in was bad, getting out was worse. Never have I seen so many failed roles, every failure involved an eye.

A cursed rope was blamed…it was a nice normal rope to begin with but it must have somehow become tainted as they couldn’t get out of the barrow. After eventually escaping they met some baddies, beat them, rescued a major NPC and threw a lot more eyes…. the weather turned against them and the normal rule of needing was overruled meaning an 18 was required. So wet, bleeding and footsore they struggled back to Bree.

All in all a hoot of a night.

A Bit of Painting

I threw open my painting box and cracked on with my printed miniatures.

Still a bit to do on some of them but the front two are almost finished. The very pale yellow is going to be a darker yellow. I just wanted to make sure that it would cover ok. I also have a mage in a rather nice purple robe as well as a couple of thieves ready to go. When these ones are done I will get on with the rest of the miniatures for the game.

Sadly as I was working on these my Elves got ignored for another night.

I still can’t get my head around the fact that these all started off as a long string of plastic… a bit of computer magic and voila… miniatures.

I am going to give an arachnid from Starship Troopers a go sometime soon, but for today the printer has stood silent… an unusual thing.

Forgotten Forces Friday

Well it’s another FFF day.

This time this will tie in with the neglected models in February’s Community Challenge. This lot are a Pendraken Warband Army pack. I chose Wood Elves as I like Wood Elves.

There are about 125 infantry, 12 cavalry and a command group as well as a group of mages. I decided that I wouldn’t use them for Warband, but would base them up for HOTT or something similar this will match in with my other Forces.

They are nice miniatures, as can be seen from the mages and their pet squirrel below.

So my plan, if I leave the 3D printer alone for long enough, is to get as many of these based and painted as possible by the end of February.

I also evidently got a command group for my Barbarians so I can add those to my list too.

I only hope I have enough of the smaller base sizes!