Tonight my plan was to do a couple of the undead miniatures. Instead I managed only one and made a start on the second.
I did this one in a standard ‘Russian’ green colour…
I will get him and the other ones based properly this weekend.
I do like this miniature with his rather grumpy vampire pose.
Tomorrow I will get on with the second one, hopefully by bed time I will have him done and if lucky I will make a start on the drummer and standard bearer.
Tonight I did the first of the undead. These are commissars of the KGB.
As you can see they look rather dead and are liche officers. The one in the middle looks a bit odd as he is an undead toad.
These weren’t too difficult to paint due to the minimal details. I actually used some Speedpaints on the coats as I wanted a different grey to the trousers. Needless to say I was very, very careful. Tomorrow’s lot will take longer as there are four miniatures with a lot more detail on each. Two are vampires one is a drummer and the last is a standard bearer.
This little chap is the final ork from the Alternative Armies pile of miniatures I am doing for my mate.
I had sent him a photo of the latest two and asked what colours he wanted doing on the undead.
I was just about to get him painted when he sent a message and asked for him to have a red jacket with yellow trim. This isn’t a problem but Five minutes later he would have had a brown jacket.
Tonight I did another couple of the Alternative Armies Miniatures. We have an exploring officer on the left and Sir Markus Conclave of the Kings Own Rockette Batteries…
Of the two Conglave is my favourite of the two.
This leaves the orc reporter for the ork miniatures I will keep going with the Alternative Armies until my secret project arrives 😉.
Today I managed to get a bit of painting done as I was in the house due to having a bit of a head cold. I also had to go and pick up Esther from the Ferry first thing this morning so I had a bit longer to paint too.
I still have another three orks to do before going onto the rest.
When I picked up Esther at the ferry, I also picked up her sister and our new house guest….
Last night we played the fourth scenario in the Silver Bayonet…
An agent had been killed in the forest and both forces had to findmthe body and retrieve his signet ring to prove the rumours were true. The first team assigned to this had been chased off by some strange squat creatures… I mean whatever could possibly go wrong! 🙄
The five markers across the middle of the table were the clue markers…one of them would be the missing agent.
As you can see we set up in opposite corners and off we set. I won initiative and moved to the wood as my officer and investigator moved towards the marker, Joe did likewise.
Unfortunately for Joe the Goblin on the centre hill saw his troops and moved off towards them. Unfortunately for me a goblin randomly chose to appear right next to the marker so a bit of a scrap occurred. In fact my officer and agent were stuck there for the next four turns as all Goblins appeared at the same spot… on the upside I got a lot of points for killing them all…
I moved the marker and miniatures for a photo opportunity.
Now luckily for me both of the above were armed with cold iron weapons, which negates the 4 points damage reduction against the Goblins, also my officer was lucky enough to be wearing a religious symbol, which thankfully causes the Goblins to take a -3 to hit… this alone kept my officer alive on a number of occasions.
By turn three all hell was breaking loose across the centre, not to mention that Joe had found the missing agent’s body…
The goblin attacking Joe and did a bit of damage on the officer, but as said officer had already blasted him with a blunderbuss then he quickly decided to lie down.
As I said things got a bit messy in the centre, by turn five bodies were piled everywhere
We managed on double one whole game and this led to a possessed scary thing which thankfully appeared on Joe’s side of the table, unfortunately for me, not close enough to stop his infantryman carrying off the agents ring.
Once again my poor investigator did his best to chase the artefact, and once again it slipped through his fingers.
In the end Joe had four of his force downed and I lost one.
Injuries for his officer was a permanent reduction of -1 to health, this goes alongside the jitters which gives him a permanent-1 to his courage roll. His Swordswoman took a ball to the knee and has a -1 to he movement, she also has the jitters. His doctor and infantryman took only a flesh wound so are fine.
My one casualty was extremely unlucky as he was killed by the extremely accurate shot that got him. This is after he did a reroll to reduce his damage, which he did… sadly just not enough… I rolled a six, I needed a seven! So poor Francois, the Miller’s son from Lille, will sadly no longer make it home to his wife and young child.
Louise Julie, comtesse de Mailly did an excellent job cursing just about everyone in her line of sight, it was her intervention at one point that kept the noble officer alive. Captain Jean Luc Picard was most grateful that he found such a useful associate. He was also lucky that as a comtesse, she could never be claimed to be a witch.
It was another great game, total casualties across the three forces were and amazing ten downed. My force comprised eight, Joe had seven and the Goblins five.
We are going to take a break for a while, bit it will give me time to sort out more terrain and to find all the monsters I might need. I can see some 3D printing is going to take place for some of them.
Tonight I made a start on some of the Britorcn officers. Left to right are a military Padre, Major Giglamps of Afri and Captain Angus McBam of Joccia…
To be honest the kilt is a little subtle, but felt it was better than my first attempt. They all Have a long way to go, but at least some colours are appearing on the undercoat. The faffing about with the tartan and chequered cloth certainly slowed things down a bit.
Because I am a pillock, I totally forgot to do the write up of our second Silver Bayonet game.
This one had four revenants visible at the start ofnthe game. Luckily at rhe end of the first turn all my forces were out if sight so the revenants went off to annoy Joe on the far side of the table.
The thing about a revenant is it pretty much drops damage to shooting so although there was plenty the revenants shrugged 90% of it off.
Things did get a bit brutal on the far side of the barn…
Unfortunately for us we rolled a lot of double ones and in the end had seven revenants, one ghoul and one animated scarecrow. The game started with only the five revenants. Unluckily for Joe they all appeared in sight of his troops so he got the brunt of the monsters. Unfortunately for me the door to the barn was in the far side which allowed my opponent to nip in, kill the revenant and leg it. The animated scarecrow had a damage reduction of 8, which meant it was pretty much impervious to anything except fire which was a total bugger as neither of us had any!
I would like to say things degenerated into chaos, but I would be lying…it was chaos from turn one.
My supernatural investigator tried a mad dash to retrieve the artefact, but sadly the odds were against him and he couldn’t stop his opposite number legging it off the table.
After the battle my officer had to roll on the injuries table and relieved a permanent wound which reduced his health by one point. Joe had two put out of action but came through unscathed.
Tonight we tried scenario three and ended up hunting for a troll under a bridge!
It was a slow start with no-one wanting to get shot at, but eventually the bullets started to fly. The doctor was certainly busy on both sides of the table. My lady occultist actually managed to curse people and caused a number of Joe’s troops to lose -1 on all of their rolls.
Joe got to the bridge first and annoyed the troll… luckily all my chap’s were out of sight and the troll charged Joe’s investigator and swordswoman. Sadly for her she fell to the beast. The officer charged the troll only to find he forgot to light his burning torch before he charged and was splatted. Luckily the doctor was in range to revive him. More chaos ensued as eve everyone tried to either kill the troll or kill the people trying to kill the troll.
In the end the bloody investigator managed to leg it with another artefact. My shooting had him down to one wound, but the lucky sod escaped…. again!
In the end Joe had two downed troops and I managed to get away with light wounds. Both his officer and the swordswoman ended up with a permanent wound apiece. Both ended up with the jitters, this causes a -1 to their courage
We remembered a lot more of the rules this week, but forgot the -1 to shooting when you move and fire. We will get there in the end I am sure.
We had a good couple of games and are going to try and squeeze another one in on Friday.