Today I sat and sat and probably sat some more looking at a blank piece of paper covered in hexes. I had a mind block that wouldn’t let me put pencil to paper.
I went online to look for inspiration and came across a web based hex map maker and the clouds of doubt parted and within minutes I had something I was happy with.
Ignore the dots, they aren’t part of it.
The above allowed me to get some ideas down. After I did this I made another one with farmsteads, a village and a ruined building in the wilds.
I also got some more painting done…
Still a long way to go but the white is beginning to disappear.
I eventually got the gatehouse finished. Probably close to sixty hours in total print time but I am very pleased with it.
I was going to do the portcullis, but decided against it as it would be a bit of a faff to lift it up and down. If it was down it would block movement and if it was up then it would stop miniatures getting in the building.
I am going to check the files to see if there any walls to go with it.
Tonight we nearly had a bit of a disaster over dinner. Expected at 18.30 eventually got to eat it at 21.00. For some reason the gas stove decided to play silly buggers and decided that it would only cook at simmer temperatures. Luckily the roast pork was already cooked, everything else had to be cooked very, very slowly. Thankfully this did not happen when the power went off. I think it is the valve outside the house as all of the rings etc were the same.
After dinner I managed to get a bit more paint on the Possessed warband…
Still a fair old bit of white but I am getting there.
This evening I actually sat down and painted things.
Vae Victus cultists with Duncan Shadow Beastmen
I fully intended to paint the Witch Hunters, but these came out of the shelf first. Not a huge amount, but definitely a start.
The FDM printer has been busy too…this is where we are up to on the fortified gate.
I am printing one of the tower roofs now and once the second one is done then we will be onto the gate itself. The roof of the building detaches… it also has a slot for a portcullis inside.
Hopefully I shall carry on tomorrow, but with friends arriving at four then it may not be a huge amount.
Yes I got these off the build plate earlier and they are now sitting with their undead chums talking about old times, in the case of Vlad… very old times indeed.
As you can see, my necromancer isn’t the usual run of the mill version. I can see why Vlad chose this one.
I was chuffed this evening that I had got the undead all finished, I counted them then counted them again and suddenly realised I was missing someone. Yes, as I hadn’t used my list again then I had forgotten to print one of the most important characters in an undead force… the necromancer!
I had a mooch about, in case I had one, I did but it didn’t appeal to me as it was a skeletal necromancer. I decided that I wanted something different so chose a female miniature to act as my missing person. I will print her off during the day… this is the horde as it stands…
I also sliced the vampire in his human form, you know in case he wants to pop into Sigmar Haven for a quick bite.
I never got the Reikland lot sliced as I was too busy choosing a necromancer. Hopefully tomorrow.
So I printed out my ratty dude and glued him together. I left him original size and placed him next to a sister and a human male. Now the sisters are a bit smaller than I expected them to be. Scale creep hadn’t hit them like everything else!
He is the only one so I can easily increase the size of him, the book say they are the size of a man, but that could just be exaggeration. A man sized rat sounds a bit scarier than a halfling sized rat. However an angry normal sized rat can be very intimidating indeed.
In my mind the GW ones were bulkier and taller… evidently not. I checked in the book and saw this picture…
Photo: Mordheim book, GW, 1999
These might be metal miniatures from Warhammer so will be a bit smaller than the plastic Mordheim sprue.
Today I carried on with printing miniatures. I did the remains of the Witch hunters . Two zealots and a pair of flagellants. As per my list I wanted the flagellants to have big smacky sticks. It was after I cured them I realised that I had chosen the wrong bodies for the said smacking sticks. So off I went to print two more bodies and a couple of torches and hand weapons to add to these armless ( or rather handless) one already printed.
The second print was a possessed beast. I Would go as far as saying that this chap will be anything but harmless. He has a big tooth filled gob and betentacled arms to boot. All in all not something you would want to meet in an alley in any form of light.
Once again these are a mix of miniatures . The two zealots are Vae Victus, the flagellants are from Erramir Orlans… my original imperial army miniatures. The possessed beastie was a freebie from Thingiverse… unfortunately I forgot to write down who designed it.
Well it is started if you class it as: ‘printed the first force in full’.
Here we have a Possessed warband. From left to right we have a Magister (leader), two mutants one with a tentacle and the other being hideous these two are your heroes. The remaining six are your rank and file. First up, four brethren- two with bows and two with hand weapons. The final two are Beastmen. One with an axe and shield and the other with a two handed weapon.
Funnily enough, the first fully printed force was the last one I planned.
Now I did cock up a bit with this force. I got to the end and realised I had forgotten to give the mutants a weapon… one ended up with a club and the other an axe. This actually bumped them over the 500 points.
These came from Vae Victus (the humans) and Duncan Shadow for the beastmen. The magister was the only one piece miniature. The rest were multipart kits.
Before printing I checked sizes with the Highland miniatures, the Vae Victus ones had their height increased to 110% and the beastmen by 130% all over. I wanted the later to be a bit more chunky.
As I type this I am printing a possessed creature. The original set had one in, but with a base cost of 90 and various mutations then it burns through a lot of start up points. It does mean though that I could have a bit of a swap about if I do fancy it in the starting line up. In Mordheim you take a panic roll if you lose 25%. As the force as it stands means I get to lose three before making that roll. If I put the big beastie in then I roll after losing two. The only person with armour is the boss. So the rest had better not get wounded.
Tomorrow I am going to finish off the Witch hunters then move onto the Sisters of Sigmar.