Today everything got a second spray with watered down PVA. Once it was dry I added some vegetation of sorts.

I pretty much looked through my tufts to see what might be useful. Don’t ask me what anything is meant to be as I never got round to googling crops in the desert, well okay I just have…

 Crops grown in the desert include watermelons, apples, green onions, cucumbers, corn, hot peppers, melons, bell peppers, radishes, carrots, cabbage, soybeans, pears, tomatoes, squash and spinach.

 Many farmers raise alfalfa as feed for their animals. It uses four times as much water as wheat. But wheat is also wasteful because so much of the plant ends up as straw.

So now I know!

Anyway everything is pretty much ready for Saturday.

I hunted out my palm trees…

The one conundrum I now have is distances.

A player rolls 2D6 and has to get higher than six for ranges up to 48 inches and needs a seven beyond…Now do I half everything as I am playing 15mm. Therefore gun range becomes 24 inches for the six and over 24 becomes the seven. I would keep the movement distances of 2D6 the same.

I think this would work as although range has reduced, it means crews fire at a more effective range. As can be seen below there is no reductions for range apart from the 48 inches.

Therefore 24 inches will work just as well… I hope… I don’t want to go down the inches into centimetres route and thought this would make it easier.

What do people think?.

4 thoughts on “Walls with added Agriculture

  1. Very nice looking scenery and a lesson on crops to boot! I’m not a WaT player, but since that range band only makes +1 difference to hit (and 7 is the most common number on 2D6) and cover and aiming have effects, whatever you change it to might not make much difference! Decreasing that range might just encourage people to close the range though and that’s usually when things get more interesting! 🙂

    Liked by 1 person

Leave a reply to maenoferren22 Cancel reply