Blender Attempt Two

So when I got up this morning I had another try at making a human figure. Again I did this from memory and had my own internal hand holding. This is my MKIII and is an improvement on the earlier iterations.

So this took me about an hour from cube to final figure… not super fast, but so much faster than the previous versions.

Trying Blender

This evening I took a cube in Blender and ended up with the Hunchback of Nôtre D’âme…

This is the first time I have managed to do anything like this. Is it perfect, hell no… can you tell what it is meant to be… well it is meant to be humanoid so I will let you decide.

This involved no sculpting… it was using only the editing tools of move, extrude, rotate and scale. I used the mirror tool to make it symmetrical.

Am I super happy with it… no. Am I super happy with myself… yes!

This is the start. This was done by myself after watching lots of tutorials. I tried to remember what to do and am pretty chuffed that I didn’t have to go back and watch anything. My proportions are off, this will take a bit of practice to get sorted. I could add a picture in the background to help… something else to learn.

I am doing this to make making 2mm things easier.

I Have a Door!

Or should I say…another door.

I am starting to make little steps into doing simple things. Each time I cock things up I learn something new…normally what not to do, but it is all a learning process.

So far I have made the two textured rollers, some signs and a simple door.

Sad but true, I am enjoying doing these. Not sure where I will go next, but if anyone has any ideas then please give me a shout.

I did consider a big double door. Something that will allow me to get the hang of the mirror modifier. There is so much to learn!