Well I decided I wasn’t happy with the original map and did a new one.

With this one I rolled up the built up areas I split the map into six areas and added the settlements based on the rolls.
This gave me two military outposts, two manor houses, a monastery a number of towns and Hamlets. Three of the towns were trading hubs.
I had to decide where to start, choosing the port bottom right as it seemed an appropriate place to get going.
I then rolled on the internal and external threats.
The two internal threats were the ruin within and whispers from beyond… basically criminals and murderers compelled by a dark power for the first. The second is a sickness lies upon the land caused by unnatural sorceries…undead and cultists.
The threat without was: Curse of War… An imminent invasion by ghouls and cultists which I felt had a nice tie into the first two. Basically the land has been infiltrated by agents sowing discord and dissent.
I then had to choose the location for a Delve. This is an old ruin or underground complex that we can explore. The other is an unexplored location. These have to be travelled to to see what they are.
There are three enemy camps that are placed on the map and then three enemy hideouts that are not.
Finally I had to decide on a threat level for the three. I have two level 5 threats and a level 6 one.
I felt that the external threat would only become more dangerous if the internal threat worked. So sickness got the six and the ruin within the second five.
I now have to build some more miniatures for the rest of my troops and bandits.
I also got the big rig off the printer…
