Well I retried the bust from yesterday and she came out fine. Obviously the bed had moved and needed re levelling. I now have four to choose from.
The two grey ones are Tytan Troll. The guy on the right is from the Curse of Strahd (some D&D adventure I think). I thought the goblin with the top knot looked funky. The smaller of the undercoated one was a free one from My Mini factory…. Diego Irrazabal. This one printed in five sections. Base, torso, head and the two arms. The big one is from Miniatures of Madness. She is Mizzy the Articifer. She has a matching 32mm miniature and diorama too. I have her through the tribe. I get one bust a month. This one came through that.
I also mentioned goblins… well here are my swamp goblins so far, by so far I mean ones that I can find.
My KR cases came today… luckily I have goblins as I messed up the sizes. Yes I could have probably sent it back, but these sort of fit and to be honest I can use the inserts fir my 15mm armies.
I just have to decide which bust I am going to start tomorrow. What do you reckon? left to right:
First up is the elf bust. I added a bronze colour (well I think it was – might have been an antique gold) to the dress top and crown…
I even found her stand which I sprayed black earlier. It has an elvish motif around it which I will dry brush gold.
I also worked on the dwarven bear rider and got him finished…
I just noticed white spots on the red bits where the paint has rubbed off.
I also decided to print off a new bust. I was a bit annoyed to find four hours later that it had failed. Much swearing took place. I used the pre-supprted version. I have redone the supports myself. Now it could be the case that my bed needs levelling. I will find out tomorrow when I redo her.
I have got about half a dozen busts that I have acquired over the years, as well as a couple if new ones. Come to think of it, I probably have closer to a dozen.
Today I was trying to work out why my seventy plus day run had become five. In doing so I realised that as of yesterday I had posted 2318 times since August 26th 3017. This August I will be starting my 8th year on this blog.
Well today I worked on the two chemical storage tanks. I basically coloured all the grey bits seen in the photo below.
I also worked on the elf, there was a lot of glazing on the hair, especially on her right and on the back. I also bit the bullet and had a go at the eyes. I decided if I tried to use paint then I would totally cock it up. So instead I used a sharp pencil. I wanted green eyes, but one of my kids borrowed my coloured pencils and has now lost them. I think it has worked… a bit piercing, but not bad for the first-ever attempt.
She does have eyebrows, but they are not really visible in this photo.
Is dangerous, or so they say. I really wouldn’t like to corner these…
Bomb Rats!
I wonder if they train them with cheese in their own dugouts? If so they might bring the bombs right back.
I also threw some more paint on the elf..
I had to take some time off work as the stress of the closure has really just about finished me off. Trying to get an emergency Doctor appointment to see if they can help. It’s an absolute bugger, but I was not in a good place.
Well today I got to the end of the game, something only 15.6% of people have achieved. I found this quite a thing as the vast majority of the people who started it didn’t finish it. Just over half of the people (51.4%) played enough to meet the Alien. I achieved a progress of 61% by this I presume I didn’t pick up all of the collectables that were available… to be honest by the end I just wanted to finish it, so stopped looking for ID tags and archived logs…evidently there were 10 Nostromo ones… I found one! I found the majority of the archive ones
So what did I think?
Potential Spoilers Ahead
You play as Amanda Ripley who is trying to find out what happened to her mother Ellen. She is told the Nostromo’s flight recorder has been found and heads off to get closure as everyone believes all hands perished on the ship.
I enjoyed the game, even if I did have heart failure on a number of occasions. As I mentioned in an earlier post, I actually had to turn off the music as it was getting me too up tight… proves it was doing its job though.
This game really does have an Alien vibe. Sevastapol Station with its DOS-based computer screens and 70’s style monitors definitely give it that Ridley Scott vibe from the original film.
The station itself has the front of house slick futuristic space station look, but get behind the scenes you have the ducting on the walls and metal flooring. As soon as you arrive you realise that things are not going well. Boarded up shops and graffiti are everywhere. As you make your way through the station proper you start to get voice recordings about people going missing etc and that a lockdown is in place, as a player we know why, we just don’t know when the big, bad beastie will drop out of the ceiling. In my case, about an hour in.
The gameplay is pretty much, sneak, sneak, hide. You have to face the xenomorph, which is pretty much impervious to any weapon you have at your disposal. The only effective one, the flamethrower, merely frightens it off… but I found that the more I used it, then the less frightened it seemed to become… this meant I had to use more fuel to keep it at bay. The Alien’s movement is unscripted, it doesn’t follow a set pattern and the AI learns what you do to hide. Sometimes I found it would leave a room and slowly move off before suddenly sprinting back into it. Other times it would actually leave. This certainly kept me on my toes. The sound of it moving around in the ducts above was also unsettling. I found myself checking the ceiling for vents before feeling secure in a room.
Another foe to overcome were the Working Joe’s. These were a menace part way in. Up to that point they were just there, doing their jobs. Once Weyland reprogrammed them then they became psychotic killing machines. They took well placed shots to the head to despatch, or using the Stun prod to short circuit them followed by a whack to the head with a wrench. Problem with the former method is that it attracts more trouble. In one case I was under a table whilst a damaged synthetic was commenting on how the Alien on the other side of the table was an unrecognised species. Later on the Working Joes’s started being in some form of shielded clothing which stopped the EMP mine and shock prod being an effective weapon.
The last ‘enemy’ are other survivors. Some, like me just wanted to survive and would avoid contact. Others were armed and would generally shoot on sight. Quite often to their detriment as the sound of the weapons would attract unwanted attention.
Working Joe’s and the humans tended to follow set routines, so I could work out the pattern to avoid them, unless they spotted you then they chased, or shot.
As you travel the station you find equipment and ammunition for the weapons as well as items to produce IED’s and med kits.
The IED’s fell into three types. Molotov, pipe bombs and EMP mines. I also made noise makers and smoke bombs. You got maximum three each of these. There were also flares, which I never used. Weapons were a pistol, shotgun,flamethrower and a bolt gun.
The game itself actually became a bit of a slog at times. You would complete something only to find that someone does something either accidentally or deliberately and then you have to go back and do the whole thing again. In one case I sneaked into a room, avoiding androids and an Alien, turned on a generator and sneaked all the way back out again only to find the last 20 minutes were wasted as the in game system meant when I opened a door I blew the fuses and had to go back and do it again.
The biggest let down of all was the ending. Sevastopol falls into the gas giant, I escape… yippee… only to find a massive plot hole…somehow an Alien is aboard the rescue vessel. Literally, I used the right thumb stick three times…down, left, right followed by x… and the game ended and there I was floating in space in my EVA suit.
Obviously I survive as Ellen Ripley is told in the film Aliens that her daughter died a few years before she was found.
The end…
Would I play it again…nope… I have finished it. The only reason I might is for ideas for the Aliens RPG.
Well after a totally Shite day work wise I came home and decided to be productive.
This lot are now finished, apart from some form of symbol on the two banners and shield (oh and the green one needs a shield).
I know green is a bit of a rare colour in these kinds of fantasy miniatures but this isn’t Brettonia so the green rule doesn’t apply. Interestingly enough after the 13th century green was actively avoided into the 15th century. It came back in the 16th, long after people had the need for it on a shield.
So I had a mooch about and got out the medievals I could find…
I might actually have more somewhere.
I now need a lot more commoners!
Actually to be honest, I really need to ask myself… do I really?
My original plan was that each knight had ten to twelve foot. So I would need about another fifty or so to paint! Obviously if I have some unpainted ones lying around then I will get them done.
I also painted some 6mm ork chariots and did a bit more on the bust. I tidied up the painting cupboard and made another covered (Duck tape) cat food box to store some extra Speedpaints in.
Well this evening I decided to give my One Coat paints a go on my elven witch bust. I resprayed her a good few years ago and since then she has sat in a box or on my unit.
So I thought to myself I had wondered about trying glazing. So I gave it a try earlier.
Evidently I need to dust more…
I spent more time trying to remove spiderweb and dust than I did trying to add the paint. I would like to point out that the cat hair, or whatever it is appeared between painting and photographing.