This evening I took a cube in Blender and ended up with the Hunchback of Nôtre D’âme…

This is the first time I have managed to do anything like this. Is it perfect, hell no… can you tell what it is meant to be… well it is meant to be humanoid so I will let you decide.

This involved no sculpting… it was using only the editing tools of move, extrude, rotate and scale. I used the mirror tool to make it symmetrical.

Am I super happy with it… no. Am I super happy with myself… yes!

This is the start. This was done by myself after watching lots of tutorials. I tried to remember what to do and am pretty chuffed that I didn’t have to go back and watch anything. My proportions are off, this will take a bit of practice to get sorted. I could add a picture in the background to help… something else to learn.

I am doing this to make making 2mm things easier.

3 thoughts on “Trying Blender

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