My Frostgrave Wizards….

I had a hunt about for various wizards or proxy types to act as my mage and apprentice for Frostgrave. I had found my druid and dog handler from Warlord’s Celtic range. But they weren’t really right
I suddenly remembered I had the Mantic Games Dungeon Saga: The Dwarf King’s Quest.
I knew it had a wizard in it so that would work with maybe a Gandalf figure, however when I opened the box I realised I also had a metal Mortibris. I suddenly had both Wizard and Apprentice.
Although Mortibris is a Necromancer, I am going to use him as something different in my games probably a Thaumaturge:
Thamaturges draw their magical powers from positive energy. Most, though not all, believe this energy comes from some form of deity. These wizards are healers and protectors, who often spend as much time on good works as they do on the study of magic. Thamaturges rarely openly carry any weapon other than a staff and some find even that a bit aggressive. This is not to say that Thamaturges are pacifists, they just prefer to not rely on obvious displays of force. In appearance, they tend to wear plain, simple robes, usually of a light colour. They tend to favour hoods over hats, and wood and leather over gold and silk.
Ironically, they are directly opposed to the Necromancy school of magic.
The way spells work is that, I can choose three spells from my school of magic.
Banish, Blinding light, Circle of Protection, Dispel, Heal, Miraculous cure, Restore Life, Shield
One spell from each of the aligned schools of magic. (Soothsayer, Sigilist, Illusionist) These are at +2 difficulty.
The final two spells must come from the neutral schools; each must come from a different school. (Elementalist, Witch, Chronomancer, Summoner, Enchanter) These are at +4 difficulty.
The different schools of magic and spells are seen below.

My war band is as follows

Thaumaturge
Apprentice: 200 points
Man at arms: 80 points (GW Rohan royal guard)
Infantryman: 50 points (GW Rohan foot soldier)
Archer x 2: 100 points (GW Rohan archer)
Thief: 20 points (GW Uruk without a sword or shield – he may become a halfling)
Thug x 2: 40 points (GW Uruk with swords, without shields)
War hound: 20 points (GW Mordheim War hound )